A Study on ultimate photo-realistic representation for product evaluation in 3D-AR environment

2011.5 - 2014.4
National Research Foundation of Korea
In this project we research a technique to efficiently perform the immersive 'virtual product evaluation' process using new concept of AR technology used together with 3D display devices. We especially focus on studying and developing control and manipulation of the product via construction of 3D display based AR, photo-realistic material representation and product design method based on stereo rendering technique and computation acceleration using GPU power. By securing the high value core technology and know-how through this project, our completed product evaluation framework could be broadly used not only for product prototyping but also health-care, media, education and so on.

Expected Contribution
  • Early preoccupancy of the competitive technology and the intellectual property is expected thanks to the securing of the original applied AR technology, especially with 3D-image display devices.
  • Primarily applied into product prototyping process in many industrial fields.
  • Further applied into ubiquitous computing, TV shopping products, education, military simulation and remote surgery operated upon the haptic devices, etc.



Technique Development of Real-time Movement, Reaction and Photorealistic Rendering of Virtual Objects

2008.4 - 2011. 12
Information technology research center
Application to Haptic Simulation Scenario
We should consider the model deformation and visual feedback according to the force in the haptic simulation. Therefore, we would like to develop an interactive and force correlated visualization framework with realistic reaction models including real material reflectance and photo-realistic rendering approaches.
Eg. Medical Simulation Using Realistic Material Representation



Landmine Identification - Landmine Identification

2010.3 - 2012. 12
Joint research with the Microwave Sensing & Image Lab of GIST
The improved methods for the accuracy of identification are being researched.
Korea has DMZ where a lot of landmines exist.
Stuff removing landmines is so dangerous and need a lot of time.


다중위성 임무 수행을 위한 차세대 관제기술 연구

2009.12 - 2012.11
Korea Aerospace Research Institute
국가 우주개발 사업이 빠르게 진행되는 현 상황에서, 위성 활용 및 응용의 효율성 증대를 위해서 다중위성의 운용기법 연구는 시급한 과제로 대두되고 있다. 다중위성은 기존의 단일위성에서 한계점으로 인식되고 있는 시공간 제약을 확대할 것으로 예측된다. 현재 국내적으로는 다목적실용위성 -1, -2, -3, 과학위성, 통신해양기상위성, 무궁화위성 등 많은 위성을 운용하고 있는데, 이들 위성의 임무를 분담하여 전체 효율성을 증대할 필요성이 제기되는 상황이다. 이들 위성의 임무는 기존의 단일위성 관제시스템을 기반으로 설계할 수 없고, 다중 위성의 서로 상관관계를 고려해서 새롭게 정립되어야 한다. 따라서 본 과제에서는 다중위성의 운용, 임무설계에 대한 개념을 정립하는 것을 목적으로 한다.

소주제 (진행중인 세부 프로젝트)
  • B-spline을 이용한 TPF profile 근사 방법 - : 인공위성의 X-band Antenna 를 제어하기 위한 구동 명령(TPF) 데이터의 효율적인 압축 알고리즘의 연구, Method : B-spline etc
  • Multi-satellite mission scheduling- 다수의 지상 관제소와 다수의 인공위성을 가정하고, 그 둘 사이의 Contract time 및 각각의 위성에 대한 효과적인 임무 스케줄링, Method : Agent, 유전자 알고리즘, 미분진화 알고리즘 등
  • Multi-satellite Attitude Control by using



A Study on Real-time Photo-Realistic rendering technique based on Augmented Reality

2010.1 - 2010. 12
Gwangju Institute of Science and Technology
Virtual Reflection
is an an algorithm to detect smooth and glossy surfaces using a single webcam in an augmented reality application and generate reflected images of virtual objects on these surfaces like a real reflected image of objects on real smooth and glossy surfaces

Augmented Reality
is a field of computer research which deals with the combination of real-world and computer-generated data
  • combines real and virtual object
  • is interactive in real-time
  • is registered in three dimensions
Technical Feature
  • Ray Tracing, Surface Detection
  • Homography, Image Mophology
  • GPU Acceleration, Algorithm Optimization



Technique Development of Real-time Movemoent, Reaction and Photorealistic Rendering of Virtual Objects

2008.4 - 2011.12
Information technology research center
Technical Feature
  • Ray tracing, Fast KD-Tree for Photon-mapping
  • Cache-Memory Optimization Algorithms
  • Final Gathering Comutation acceleration
  • Algorithmic optimization by Cache Layout design
  • Out-of-Core techniques
  • Rapid Multiple-bounce Indirect Illumination
  • Real-time Geometry Deformation comutation
  • Haptic-Graphic Related Research
Viable Applications
  • Games, Film SFX, Heavy Industries etc.
  • Cultural Heritage reconstruction



Development of Fast and Stable High-order Root Finder for ray/surface intersection

2010.1 - 2010.12
Gwangju Institute of Science and Technology
Geometric-based high-order root finder for highly curved, varying parametric surfaces
Efficient Subdivision Scheme for Global Convergence Direct NURBS Ray Tracing on GPU
Avdanced research of Acceleration Structure for trimmed, high-order surfaces
Ultra Quality of Geometric Modeling and Prototyping Inspection for CAD/CAM models


Detection and Classification of Buried Landmines using Ground Penetrating Radar

2010.3 - 2012.12
Joint research with the Microwave Sensing & Image Lab of GIST
GPR data contain three kinds of signals, which are ground, landmines and noise.
The process for detection and classification needs to extract the signal of landmines.
The improved methods for the accuracy of signals are being researched.Korea has DMZ where many landmines are buried.
Removing landmines is so dangerous and needs a lot of time. This research could help reduce the above problems.


3D scanner Development for line heating

2008.5 - 2009.8
Seoul National University
Auto line heating system & 3D Scanner Development for line heating
  • Auto line heating system
  • Ocean Engineering
  • Joint research with Seoul national university
  • 3D Scanner
  • CCM Machine



Creation of Physical attribute for Virtual Object in Augmented Reality

2008.1 - 2008.12
Foundation of ubiquitous computing and networking project
Physics Engine is a computer program (software component) using variables such as mass, velocity, friction and wind resistance and simulate and predict effects under different conditions that would approximate what happens in either real life or a fantasy world.
Augmented Reality is a field of computer research which deals with the combination of real-world and computer-generated data
  • combines real and virtual
  • is interactive in real-time
  • is registered in three dimensions
Physics smulation in Augmented Reality Physics engines implement universal rules that are intuitive everyone knows physics.
A physics simulation method is used for augmented virtual objects. It is expected to reduce the gap of perceptions between the real and virtual worlds


Development of a completeness evaluation method and its system for construction material fabrication of curved plates

2007.7 - 2008.6
Samsung Heavy Industries Co. Ltd.
No image



A Study on Unifying Topology and Numerical Accuracy in Geometric Modeling: Surface to Surface Intersections

2006.7 - 2007.6
Korea Research Foundation


Realistic Material Modeling and Rendering

2006.7 - 2007. 6
Gwangju Institute of Science and Technology
A Study on the Realistic Representation and Rendering of Translucent Materials.


A Study on the Numerical Solution to Nonlinear Polynomial Equations.

2006.1 - 2006. 12
Gwangju Institute of Science and Technology